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The Sun Chart should look like this
(from the viewing direction shown at right):
Save the Sun Chart, and then export the chart by selecting AutoCAD This section covers how to import and display the DXF file in AutoCAD 2002. The next section covers In AutoCAD select After the file opens, select Next we'll set up a viewing direction. Select
The drawing will appear like this:
Now we'll render the scene. Select If the Rendering options window had its original default settings, the scene is rendered like this:
TurboCAD This section covers how to import and use the DXF file in In TurboCAD select After the file opens, select Then select The drawing will appear like this:
Notice that the yellow Sun paths are not clearly visible on the drawing's white background. Let's change the color of the Sun paths now. The Sun paths consist of polylines, all in one layer. To change the color of all the Sun path lines, simply change the layer color. To do that, select
You can also try other colors. And you can change the colors of other parts of the Sun Chart. Each building component (such as Right Fascia, Left Fascia, etc.) is in its own layer, making it easy to change colors of parts of objects. This becomes more important when you render the scene (with each color filling its object facet). Now we will work on rendering with solar shading. First we need to set the Sun position. We'll get the Sun position coordinates from Visual Sun Chart, and type those numbers into TurboCAD. With the Sun Chart open in Visual Sun Chart, select:
Then set the date and time to December 20, 3:00 pm: |
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That window shows the Sunlight Direction vector,
which we will use in TurboCAD to model solar shading. In TurboCAD, select ![]() Remember to make sure that the ON button is pressed down. It can be easy to forget to turn a light source On. The direction numbers (0.648709, 0.731650 and -0.209438) are the Sunlight Direction numbers from the Visual Sun Chart Angles for this Chart window (see above). You can type those numbers into that TurboCAD window, or simply copy/paste each number. Now let's set up a second light source to provide some light within the shadows, so that the shadows do not totally black out parts of the drawing. In the Light Properties window, click Now the Light Properties window should have two light sources listed. Click OK to close this window and return to the main TurboCAD program window. Next we will set the Camera Properties. Select In the Camera Properties window, select Quality in the left pane, then set Rendering Type to ![]() Make sure Perspective View is UNCHECKED. Finally, let's tell TurboCAD to view the drawing from the Northwest, so that we can get a better view of where shade from the tree will strike the building. Select:
Now we're ready to render. To render the scene, select:
The scene is rendered like this:
Next, let's put a ground level plane in the scene, to show shade striking the ground near the building. We'll turn off rendering while we work on the drawing, and render again later. To turn off rendering, press the Escape key. Now that we are in drawing mode instead of render mode, let's switch to Plan View. Select:
You should be looking straight down at the scene now. Any drawing we do here will be done on the X,Y plane. We'll draw a box as a rectangle in this view. First we'll create a new layer for the new entity. To create the new layer, select Options > Layers... Then click Now we're ready to draw the rectangle. Select In one of the TurboCAD menus usually below the drawing, there should be 3 numbers specifying the the Length, Width and Height of this new box. The Height is originally Zero. Set it to -1. It must be negative, for the box to extend below ground level (instead of above ground). After setting the Height to -1, press the Enter key. Now we need to put the box in the GROUND layer. Click on the Arrow selection tool, then click on one of the rectangle's borders to make the rectangle the current object, then Right click on one of the rectangle's borders and select Properties. Under General change the Layer from 0 to GROUND, under Pen set the color to White, and click OK. Then click outside of the drawing area to unselect the rectangle. It will disappear because it is set to the same color as the background, but it will reappear later. The new ground plane is now defined. Let's change the view and render again. Set the view to Isometric Northwest: To render, select: The scene is rendered with the new ground plane:
Note: In some programs you can use Ambient lighting instead of Headlight. DXF Technical Notes In the DXF files exported from Visual Sun Chart, all building facets and tree facets are exported as 3DFACE entities. Each Gable Wall consists of two 3DFACE entities, with the border between them turned off. Likewise, the Gable Rake fascias each consist of two 3DFACE entities with the borders between them turned off. All 3DFACE entities except tree tops are 4-point facets. Tree tops are 3-point facets, but we include a 4th point equal to the 3rd point for safety. The DXF standard allows DXF files to not include the 4th point if it is equal to the 3rd point, but we include it anyway (in tree tops), in case a CAD program requires 4-point 3DFACEs. All outward faces of 3DFACEs, except Roof Bottoms, should have Counter-Clockwise (CCW) Vertex Winding. If you find any other 3DFACE entities that do not have CCW winding, let us know. To be safe, you can select to render both sides of 3DFACE entities, which is the default in many CAD programs. Programmers should be able to identify facets by the Layer Name and Comments (DXF comments are included where a layer name is not enough to identify the type of facet). In documenting the type of facet (in Layer Names and Comments), sometimes the words FRONT, BACK, LEFT and RIGHT are used. This terminology represents the building before it is rotated. Assume the building is not rotated when interpreting these terms; the Front Wall faces South, the Back Wall faces North, the Left Wall faces West, and the Right Wall faces East. Each wall also has a Left and Right Side; the Left Side of the Front Wall faces West, while the Left Side of the Back Wall faces East.
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| Tuesday, 06-Jan-2009 09:35:10 GMT | |